H.Pally and MW Ability Immunity
Posted: July 24th, 2016, 2:45 pm
Alrighty so I'm posting this in the pally forum because generally MWers already know what is up when it comes to our Melee Healer status. The classification as Melee Healer is exactly what Mistweavers have been for WoD, it has just been given a new name that is not "monks are op". It takes a bit getting used to being in melee but it makes certain abilities much easier to combat. Ignoring abilities like Dark Conduit on Mythic Archy and being able to cheat Felseeker movement on Manny are only the beginning. Here is a list the MW Garg is putting together for prepatch and Legion. There are a few odd ones not listed like not being debuffed on council unless there is no other option. I don't think that one was intended as melee usually do get debuffed but it has never been changed and I haven't seen anything suggesting it has changed on the current patch. This means you don't really have to worry about reap except for your normal healing duties.
This has generally meant that hanging out in melee is the easier of the two options as ranged tend to have to move to avoid abilities and melee often don't. Allowing us to stay still and cast freely when the rest of the healers have to move is highly advantageous because there are plenty of situations, Killrog for example, where there has to be movement from the ranged while a lot of damage is going out on the raid. This does have exceptions, the thrown swords on Council, the adds' cleave on Killrog, etc, but the advantages usually outweigh the disadvantage of dealing with positioning.
The one major benefit of being ranged is you can at all times see where you are and what is underneath you. Melee? not so much and the fewer hunters the happier you'll be. This is so much the case for Velhari that in the past I built up mana tea and got the heck out of there. Velhari and Zakuun are the only bosses in HFC I stay out for, however. In generaI I would recommend leaving the glowing circle Bliz added around your feet on as it makes it easier to see where you are when spells and a giant boss are blocking your vision of your feet. GTFO helps with this as well of course.
If anyone else has any advice for our new melee healer buddies, feel free to add it. Making the transition is a bit awkward, especially for those who have been healing in ranged for years and years. Pallies and monks both will do extra healing to those close to us when we have all our abilities in legion so constantly being stacked with others will be a further boon to our healing. Don't worry! The pain now will be worth it when we start pushing new bosses =)
Hopefully the list I linked ends up being thorough as legion launches, but never be afraid to ask your fellow monks and pallies about ability immunities. People have generally left MW advice out of guides and there has been a lot of misunderstanding in the wider community about where monks fit in to abilities. Hopefully this will change with two specs now filling this classification but I doubt it.
One last thing to mention: if you are sure you are immune to an ability and the raid is hurt by where your leaders are trying to put you, speak up and explain clearly why it is a better idea to let you follow your spec's role. Usually whispers and your team healing channel is the best place to do this but I leave that up to you knowing your team to know how best to handle it. Taking care of explanations outside of the raid entirely and pointing out specifics during the raid is probably the best option. Melee healers are rare and it is difficult for leaders to keep track of the specifics on every spec in the game. This is not at all their fault but it is our responsibility to help them lead the raid to success.
Happy healing!
This has generally meant that hanging out in melee is the easier of the two options as ranged tend to have to move to avoid abilities and melee often don't. Allowing us to stay still and cast freely when the rest of the healers have to move is highly advantageous because there are plenty of situations, Killrog for example, where there has to be movement from the ranged while a lot of damage is going out on the raid. This does have exceptions, the thrown swords on Council, the adds' cleave on Killrog, etc, but the advantages usually outweigh the disadvantage of dealing with positioning.
The one major benefit of being ranged is you can at all times see where you are and what is underneath you. Melee? not so much and the fewer hunters the happier you'll be. This is so much the case for Velhari that in the past I built up mana tea and got the heck out of there. Velhari and Zakuun are the only bosses in HFC I stay out for, however. In generaI I would recommend leaving the glowing circle Bliz added around your feet on as it makes it easier to see where you are when spells and a giant boss are blocking your vision of your feet. GTFO helps with this as well of course.
If anyone else has any advice for our new melee healer buddies, feel free to add it. Making the transition is a bit awkward, especially for those who have been healing in ranged for years and years. Pallies and monks both will do extra healing to those close to us when we have all our abilities in legion so constantly being stacked with others will be a further boon to our healing. Don't worry! The pain now will be worth it when we start pushing new bosses =)
Hopefully the list I linked ends up being thorough as legion launches, but never be afraid to ask your fellow monks and pallies about ability immunities. People have generally left MW advice out of guides and there has been a lot of misunderstanding in the wider community about where monks fit in to abilities. Hopefully this will change with two specs now filling this classification but I doubt it.
One last thing to mention: if you are sure you are immune to an ability and the raid is hurt by where your leaders are trying to put you, speak up and explain clearly why it is a better idea to let you follow your spec's role. Usually whispers and your team healing channel is the best place to do this but I leave that up to you knowing your team to know how best to handle it. Taking care of explanations outside of the raid entirely and pointing out specifics during the raid is probably the best option. Melee healers are rare and it is difficult for leaders to keep track of the specifics on every spec in the game. This is not at all their fault but it is our responsibility to help them lead the raid to success.
Happy healing!