Tips for HFC DK's ( Icy Viens )
Posted: March 18th, 2016, 8:24 am
Take what may be useful for your play style.
This is just a placeholder for the moment, but also an announcement that I'm working on this and would like all of your advice and input. This post will be used for discussion about tips and tricks for DK DPS and TANKS for the boss encounters in Hellfire Citadel. points of discussion could be useful abilities, talents to take for the fight, and which specs perform strongest.
Hellfire Assault
Blood-
Frost- 1h is best here combined with necrotic plague and plague leech. Howling blast until your finger hurts and then plague leech an add for 2 more free howling blasts. The loss of disease is irrelevant because it will either jump from another nearby add or be refreshed with howling blast.
Unholy
All Three- Gorefiends grasp is great for rounding up the adds. From there Defile is a very strong choice to nuke them down. As your difficulty increases switching to necrotic plague becomes more viable as the adds/trash have more health.
Iron Reaver
Blood- Death's Advance all but mandatory. Run artillery to safe distance.
Frost-
Unholy
All Three- Deaths advance is good for running out artillery and getting to bombs during flying phase.
Kormrok
Blood-
Frost- 1H: When the grasping hands are coming move to the outside of the raid and face yourself in. This way you can howling blast down the entire group quickly. Effective when paired with necrotic plague.
Unholy Save unholy blight or make sure it is on CD pre grasping hands. Make sure to situate yourself in the middle of your group. Once hands come pop unholy blight and blood boil repeatedly to burn through that phase. Recommended with necrotic plague.
All Three- During higher progression Defile highly recommended to burst nuke hands. Chilbains can help out too to reduce dragging speed, buying precious seconds.
Hellfire HIgh Council
Blood- Tank Gurtogg and Jubei on top of each other for cleaving and decreasing fight time. Also have fel rage person not run away.
Frost-
Unholy
All Three- This will require correct guild execution. When Bloodboil starts rampaging, pop all available CD's and target focus him. He takes increased amount of damage during this period. However, this will require your guild members to correctly position the boss so that he is 25 yards away from Dia Darkwhisper.
Killrog
Blood- Blood Shield from death strike can avoid shred armor debuff leading to indefinite tanking ability with basic rotation
Frost-
Unholy
All Three- Chillbains will slow all adds and you can even use CoI to root the small ones, buying precious time.
Save AMS for Kilrogg's Death Throes, because it helps with the huge amount of AoE damage, and it gives you a lot of RP.
Gorefiend
Blood- you can safely use Chillbains + glyph of BB to spread diseases farther. There is not much movement involved for tanks as for others.
if confortable with damage mitigation death siphon can be helpful during feast of souls for some extra health
Frost- constructs inside gorefiend can be gripped use to prevent them from prematurely escaping
Unholy- constructs inside gorefiend can be gripped use to prevent them from prematurely escaping
All Three- Choosing Deaths advance for this fight is highly recommended. AMZ will help with raid CD weaving during Feast of Souls.
Shadow-Lord Ishkar
Blood-
Frost- Defile during add phases for leet dps. Save empowered for 3rd add phase.
Unholy- Defile during add phases for leet dps. Save empowered for 3rd add phase.
All Three- Deaths Advance useful for resisting winds and not getting blown off.
Blood boil right before ishkar leaves platform to spread diseases to spawning adds.
Socrethar The Eternal
Blood-
Frost-
Unholy
All Three- Chilbains and glyphed DnD can help slow ghosts if ranged is having trouble burning them down.
Glyph of tranquil grip highly recommended for DPS, use to grasp shadowcallers near boss for cleave (and since ranged will be focusing on ghosts shadowcallers sometimes get neglected).
Tyrant Velhari
Blood-
Frost-
Unholy
All Three- AMS is exceedingly useful to help negate almost all damage from this fight.
Death Pact highly recommended for phase 2.
Fel Lord Zakuun
Blood-
Frost-
Unholy
All Three- When fel lord sends out waves of destruction just run towards him. You will pass through him and not take any damage. Any melee class can technically do this.
Xhul'horac
Blood- AMS prevents fel strike and void strike debuff. Glyph of regenerative magic highly recommended.
Frost-
Unholy -
All Three- Gorefiends grasp is all but mandatory. Useful for rounding up small adds for burst cleave.
AMS before bosses use flurry/gaze to avoid getting fel/voidtouched (show us on the dolly where he... nvm)
Tusks of Mannoroth (i'll put proper name later tongue.png )
Blood-
Frost-
Unholy
All Three- Mass grip can be useful for rounding up adds (be careful)
Death's advance is all but mandatory. Used during shadowforce and empowered shadowforce to not get knocked off the edge
Archimonde
Blood-
Frost-
Unholy
All Three- Deaths advance almost mandatory to help move quickly during allure of flames. AMS during allure is also recommended to help reduce damage and potentially generate RP.
Finally updated (sorry for delay). There will be a noticeable gap when it comes to frost/unholy tips and tricks. DPS wise they are relatively similar and share the same tips and tricks for most part. Beyond all three section not too much differentiation for dps.
This is just a placeholder for the moment, but also an announcement that I'm working on this and would like all of your advice and input. This post will be used for discussion about tips and tricks for DK DPS and TANKS for the boss encounters in Hellfire Citadel. points of discussion could be useful abilities, talents to take for the fight, and which specs perform strongest.
Hellfire Assault
Blood-
Frost- 1h is best here combined with necrotic plague and plague leech. Howling blast until your finger hurts and then plague leech an add for 2 more free howling blasts. The loss of disease is irrelevant because it will either jump from another nearby add or be refreshed with howling blast.
Unholy
All Three- Gorefiends grasp is great for rounding up the adds. From there Defile is a very strong choice to nuke them down. As your difficulty increases switching to necrotic plague becomes more viable as the adds/trash have more health.
Iron Reaver
Blood- Death's Advance all but mandatory. Run artillery to safe distance.
Frost-
Unholy
All Three- Deaths advance is good for running out artillery and getting to bombs during flying phase.
Kormrok
Blood-
Frost- 1H: When the grasping hands are coming move to the outside of the raid and face yourself in. This way you can howling blast down the entire group quickly. Effective when paired with necrotic plague.
Unholy Save unholy blight or make sure it is on CD pre grasping hands. Make sure to situate yourself in the middle of your group. Once hands come pop unholy blight and blood boil repeatedly to burn through that phase. Recommended with necrotic plague.
All Three- During higher progression Defile highly recommended to burst nuke hands. Chilbains can help out too to reduce dragging speed, buying precious seconds.
Hellfire HIgh Council
Blood- Tank Gurtogg and Jubei on top of each other for cleaving and decreasing fight time. Also have fel rage person not run away.
Frost-
Unholy
All Three- This will require correct guild execution. When Bloodboil starts rampaging, pop all available CD's and target focus him. He takes increased amount of damage during this period. However, this will require your guild members to correctly position the boss so that he is 25 yards away from Dia Darkwhisper.
Killrog
Blood- Blood Shield from death strike can avoid shred armor debuff leading to indefinite tanking ability with basic rotation
Frost-
Unholy
All Three- Chillbains will slow all adds and you can even use CoI to root the small ones, buying precious time.
Save AMS for Kilrogg's Death Throes, because it helps with the huge amount of AoE damage, and it gives you a lot of RP.
Gorefiend
Blood- you can safely use Chillbains + glyph of BB to spread diseases farther. There is not much movement involved for tanks as for others.
if confortable with damage mitigation death siphon can be helpful during feast of souls for some extra health
Frost- constructs inside gorefiend can be gripped use to prevent them from prematurely escaping
Unholy- constructs inside gorefiend can be gripped use to prevent them from prematurely escaping
All Three- Choosing Deaths advance for this fight is highly recommended. AMZ will help with raid CD weaving during Feast of Souls.
Shadow-Lord Ishkar
Blood-
Frost- Defile during add phases for leet dps. Save empowered for 3rd add phase.
Unholy- Defile during add phases for leet dps. Save empowered for 3rd add phase.
All Three- Deaths Advance useful for resisting winds and not getting blown off.
Blood boil right before ishkar leaves platform to spread diseases to spawning adds.
Socrethar The Eternal
Blood-
Frost-
Unholy
All Three- Chilbains and glyphed DnD can help slow ghosts if ranged is having trouble burning them down.
Glyph of tranquil grip highly recommended for DPS, use to grasp shadowcallers near boss for cleave (and since ranged will be focusing on ghosts shadowcallers sometimes get neglected).
Tyrant Velhari
Blood-
Frost-
Unholy
All Three- AMS is exceedingly useful to help negate almost all damage from this fight.
Death Pact highly recommended for phase 2.
Fel Lord Zakuun
Blood-
Frost-
Unholy
All Three- When fel lord sends out waves of destruction just run towards him. You will pass through him and not take any damage. Any melee class can technically do this.
Xhul'horac
Blood- AMS prevents fel strike and void strike debuff. Glyph of regenerative magic highly recommended.
Frost-
Unholy -
All Three- Gorefiends grasp is all but mandatory. Useful for rounding up small adds for burst cleave.
AMS before bosses use flurry/gaze to avoid getting fel/voidtouched (show us on the dolly where he... nvm)
Tusks of Mannoroth (i'll put proper name later tongue.png )
Blood-
Frost-
Unholy
All Three- Mass grip can be useful for rounding up adds (be careful)
Death's advance is all but mandatory. Used during shadowforce and empowered shadowforce to not get knocked off the edge
Archimonde
Blood-
Frost-
Unholy
All Three- Deaths advance almost mandatory to help move quickly during allure of flames. AMS during allure is also recommended to help reduce damage and potentially generate RP.
Finally updated (sorry for delay). There will be a noticeable gap when it comes to frost/unholy tips and tricks. DPS wise they are relatively similar and share the same tips and tricks for most part. Beyond all three section not too much differentiation for dps.