Vengeance Feedback
Posted: July 18th, 2016, 1:32 pm
Hi guys and gals, I've decided to post some of the feedback that I post on other forums here in regards to Demon Hunter tanking. Agree or disagree, let me know what you think if I post something in here. I was tempted to pull all my posts from all over the place but I'm just going to start with the most recent one that I did yesterday in regards to some DH tuning that they passed along on a stealth hotfix Friday night.
"The goal is for all classes and specs to be viable, so if any prove not to be, rest assured that we will continue iterating" - I actually trust this for the most part, you guys just don't make changes quickly enough on live.
I'm extremely curious as to the reasons for the nerfs as of late and to be honest the buff to FE on Tuesdays notes bringing it up by 300% then back down to do a pittance of damage in the stealth fixes on Friday. In all my raid and mythic + testing on Vengeance I have felt ST dps was good, but not egregious to the point that Vengeance tank damage was an outlier in comparison to all other tanks, or dps for that matter. I have advocated though for strong aoe nerfs for all tanks across the board, because lets face it aoe trash tank dps is ridiculous to the point that bringing 2 tanks to a M+ isn't really a bad idea at all.
Fel eruption: I'm not sure where you guys stand on this spell, what I can tell you though is that it is definitely a shell of it's former self. When you guys buffed this on Tuesdays build by 300%, I was flabbergasted that you did so, because with Fiery brand up I was critting for 1.8-2million already. It made no sense to increase my range to 2.2-2.6 million just for luls. My only thought going into that was due to the aoe nerfs we took in SC I figured that you were trying to bake a return in ST damage back somewhere else that was something other then shear. #Allhailtheshearspam# . After Fridays nerf though this spell feels unrewarding and has made it's entire row for talents lukewarm at best. It went from being the mandatory option in the row, to now being the row that doesn't matter.
While it is still a buff in ST damage, it's place in the totem pole for overall damage on a boss fight is significantly less, I also figured it was worth mentioning that in order for FE to be used to it's maximum dps potential, that you had to forego Fiery brand as a defensive CD that you could count on and instead line it up with FE for the higher damage. Risk vs Reward. Also someones going to say it so i'll begrudgingly say it here, yes this does nerf survivability in the teensiest matter since the nerf to FE damage is also a nerf to Charred blade healing ever so slightly.
Meta form - Let's be real and call this what it is, Glorified last stand that throws in an extra 1.75 60 pain soul cleaves in a 15 second span. While this spell is flashy and cute, it is extremely underwhelming from a tank and raid POV. While the extra buff on hp is great, the CD timer is unwarranted for what this ability actually does. I understand that you don't want to make an Arms race out of cds, but if you are using FB as an offensive tool and meta is nothing but a glorified last stand, then your toolkit as a tank for defensives is now very weak. While it's already a bit late, I'd really suggest taking a long hard look at Meta and coming up with some sort of idea for it. You might consider leaving it in it's current iteration and attaching the cd reduction on feed the demon. I obviously haven't number crunched yet as I'm running late for the gym to type this out but let's be real for a moment here again. It's not like we are swimming in souls already. [insert obligatory plea to make all soul consuming abilities 40 yards]
Fel Devastation It's about time you nerfed this, it had some absurd damage interactions with burning alive and fiery brand. I hope you take a look at all tank Aoe and treat them fairly. Also I like how you didn't nerf to this to point that it was unusable. The choice between this and Spirit bomb is fairly close now.
Spirit bomb, Fracture, Soul Barrier and Soul generation
Spirit Bomb: This spell is looking decent now with the 100% damage buff it received. While it makes sense lore wise to have this pass as a shadow damage spell, I think it would make it slightly more desirable if we change it to Fel and have it receive the benefit from Charred blades as well.
Soul Barrier: Please change the radius of souls used up by 40 yards. Don't penalize us the same way you did BWM monks with their orbs in MOP/WOD. Especially since Spirit bomb, Soul cleave, and Soul barrier all take up souls to use properly.
Fracture and Soul generation:
With the changes to Spirit bomb and Soul Barrier, it almost feels as if you are nudging us to take a soul consuming play-style, or at least offering that alternative. Many on the forums have been asking for fracture to be baseline for numerous reasons. The only one I'm going to touch on now is the fact that taking both Spirit bomb and Soul barrier can be frustrating to play when you are getting an unlucky streak of souls not spawning. You know what's even more frustrating is when you are doing dungeons and you have to move the boss out of aoe and now your souls are too far to reach. <--- Subtle hint to increase range again. Give us fracture baseline so that we have a way to guaranteed souls.
Felblade - I fail to see the reason for nerfing the damage on this by 45%,are you guys pulling data from somewhere that shows vengeance tanks doing too much damage or scaling all too well? The nerf is just far too large and out of touch with what is going on in raids. That or clearly, I'm playing vengeance wrong and maybe I just don't know what I'm doing (Unlikely as my meters tell me otherwise). Please revert the felblade change or at best tone it down to a level that isn't 45%.
Most of what you are seeing in the DH community is a concern of viability in regards to other tank classes. While nobody has our mobility, everyone else has better damage, mitigation, healing, and utility. With the release of the 7.0.3 launch tuning notes you showed that you are buffing DK/Warrior/Guardian damage, and slightly nerfing prot pallies with the Blessed hammer hit. While Demon Hunters aren't being released on Tuesday you took a big fat hammer and hit us anyway. Many were wondering if these tuning changes to the other tanks was simply to compensate for the changes in gameplay that players were going to have to deal with on Tuesday. The last thing you want, is for people who have been doing their jobs since HFC release, to be unable to do their jobs now. Unfortunately slipping in gigantic DH ST nerfs, now has the community worried about your vision, tuning, and goals for DH vengeance at 110.
Obligatory post by the way to say thanks for slowing down my leveling process by gimping my damage even more T_T.
"The goal is for all classes and specs to be viable, so if any prove not to be, rest assured that we will continue iterating" - I actually trust this for the most part, you guys just don't make changes quickly enough on live.
I'm extremely curious as to the reasons for the nerfs as of late and to be honest the buff to FE on Tuesdays notes bringing it up by 300% then back down to do a pittance of damage in the stealth fixes on Friday. In all my raid and mythic + testing on Vengeance I have felt ST dps was good, but not egregious to the point that Vengeance tank damage was an outlier in comparison to all other tanks, or dps for that matter. I have advocated though for strong aoe nerfs for all tanks across the board, because lets face it aoe trash tank dps is ridiculous to the point that bringing 2 tanks to a M+ isn't really a bad idea at all.
Fel eruption: I'm not sure where you guys stand on this spell, what I can tell you though is that it is definitely a shell of it's former self. When you guys buffed this on Tuesdays build by 300%, I was flabbergasted that you did so, because with Fiery brand up I was critting for 1.8-2million already. It made no sense to increase my range to 2.2-2.6 million just for luls. My only thought going into that was due to the aoe nerfs we took in SC I figured that you were trying to bake a return in ST damage back somewhere else that was something other then shear. #Allhailtheshearspam# . After Fridays nerf though this spell feels unrewarding and has made it's entire row for talents lukewarm at best. It went from being the mandatory option in the row, to now being the row that doesn't matter.
While it is still a buff in ST damage, it's place in the totem pole for overall damage on a boss fight is significantly less, I also figured it was worth mentioning that in order for FE to be used to it's maximum dps potential, that you had to forego Fiery brand as a defensive CD that you could count on and instead line it up with FE for the higher damage. Risk vs Reward. Also someones going to say it so i'll begrudgingly say it here, yes this does nerf survivability in the teensiest matter since the nerf to FE damage is also a nerf to Charred blade healing ever so slightly.
Meta form - Let's be real and call this what it is, Glorified last stand that throws in an extra 1.75 60 pain soul cleaves in a 15 second span. While this spell is flashy and cute, it is extremely underwhelming from a tank and raid POV. While the extra buff on hp is great, the CD timer is unwarranted for what this ability actually does. I understand that you don't want to make an Arms race out of cds, but if you are using FB as an offensive tool and meta is nothing but a glorified last stand, then your toolkit as a tank for defensives is now very weak. While it's already a bit late, I'd really suggest taking a long hard look at Meta and coming up with some sort of idea for it. You might consider leaving it in it's current iteration and attaching the cd reduction on feed the demon. I obviously haven't number crunched yet as I'm running late for the gym to type this out but let's be real for a moment here again. It's not like we are swimming in souls already. [insert obligatory plea to make all soul consuming abilities 40 yards]
Fel Devastation It's about time you nerfed this, it had some absurd damage interactions with burning alive and fiery brand. I hope you take a look at all tank Aoe and treat them fairly. Also I like how you didn't nerf to this to point that it was unusable. The choice between this and Spirit bomb is fairly close now.
Spirit bomb, Fracture, Soul Barrier and Soul generation
Spirit Bomb: This spell is looking decent now with the 100% damage buff it received. While it makes sense lore wise to have this pass as a shadow damage spell, I think it would make it slightly more desirable if we change it to Fel and have it receive the benefit from Charred blades as well.
Soul Barrier: Please change the radius of souls used up by 40 yards. Don't penalize us the same way you did BWM monks with their orbs in MOP/WOD. Especially since Spirit bomb, Soul cleave, and Soul barrier all take up souls to use properly.
Fracture and Soul generation:
With the changes to Spirit bomb and Soul Barrier, it almost feels as if you are nudging us to take a soul consuming play-style, or at least offering that alternative. Many on the forums have been asking for fracture to be baseline for numerous reasons. The only one I'm going to touch on now is the fact that taking both Spirit bomb and Soul barrier can be frustrating to play when you are getting an unlucky streak of souls not spawning. You know what's even more frustrating is when you are doing dungeons and you have to move the boss out of aoe and now your souls are too far to reach. <--- Subtle hint to increase range again. Give us fracture baseline so that we have a way to guaranteed souls.
Felblade - I fail to see the reason for nerfing the damage on this by 45%,are you guys pulling data from somewhere that shows vengeance tanks doing too much damage or scaling all too well? The nerf is just far too large and out of touch with what is going on in raids. That or clearly, I'm playing vengeance wrong and maybe I just don't know what I'm doing (Unlikely as my meters tell me otherwise). Please revert the felblade change or at best tone it down to a level that isn't 45%.
Most of what you are seeing in the DH community is a concern of viability in regards to other tank classes. While nobody has our mobility, everyone else has better damage, mitigation, healing, and utility. With the release of the 7.0.3 launch tuning notes you showed that you are buffing DK/Warrior/Guardian damage, and slightly nerfing prot pallies with the Blessed hammer hit. While Demon Hunters aren't being released on Tuesday you took a big fat hammer and hit us anyway. Many were wondering if these tuning changes to the other tanks was simply to compensate for the changes in gameplay that players were going to have to deal with on Tuesday. The last thing you want, is for people who have been doing their jobs since HFC release, to be unable to do their jobs now. Unfortunately slipping in gigantic DH ST nerfs, now has the community worried about your vision, tuning, and goals for DH vengeance at 110.
Obligatory post by the way to say thanks for slowing down my leveling process by gimping my damage even more T_T.