What Healer class should I play in Legion?
Posted: July 3rd, 2016, 8:12 am
This video by Proper Bird gives a nice summary of the healing classes in legion.
Obviously numbers will change and opinions differ.
Keep in mind Im not saying she is an expert, but I like her raid guides, and it a timely discussion. I am still forming my own opinion and would love to hear peoples thoughts.
https://www.youtube.com/watch?v=R_sYbzlnhwk
I found this comment interesting in response to a question regarding Disc:
Random guy:
"You know that moment in progression where you start thinking about dropping a healer for a dps, or can't decide between sacrificing a dps for a 4th healer or vice versa? That is where Disc is meant to come in.
For Challenge Modes, Disc should be really strong in theory, but I'd rather not see it dominate or feel 'mandatory' - it's just when trying to speed run, the added damage should give it the edge against other healers.
The intentions of each spec, in regards to their design: (I'm ignoring numbers for the sake of distinction) Holy Priest is the pure healer, i.e, no niche, just the traditional healer with no real weaknesses, but no real strengths either; Resto Druid is the mobility king; Resto Shaman is the burst king; Holy Paladin has a melee niche and a few utility quirks, and MW is the triage spec, heals for everyone.
The only reason I mention this, is that Legion is meant to be about class fantasy and spec theme, so it would be a shame if they let it go to waste by slacking on the tuning side of things - especially with how many things they can actually use to tweak numbers now."
Proper Bird reply:
"I recognize that niche for discipline priests but as it is now and looking at pure possibilities in burst potential I don't think that's the only place for discipline.
Discipline can shine when there's large bursts of predictable damage so we can set up our attonement buffs accordingly and save perhaps light's wrath for it which has amazing HPS potential as it is. If we're just going for bosses where you need a bit of healing and a bit of dps disc simply will not cut it. At least for our guild it's generally just a choice in do we drop a healer or not. Very rarely do we end up in a situation where you will want just a bit more dps but still a bit of healing. Old mistweaver monk worked like this before they nerfed Chi Explosion and we actually used my monk in this way too, for a total of 2 fights 1 of which didn't really require it in the end anyway.
So if discipline is only viable in such situations we'll not be brought to many fights at all. But the truth is I don't think that's where our real strength lies. A good discipline priest will have to learn each fight even better than most other healers because we rely entirely on having our attonement set up well before the damage happens so we can cover the biggest amount of people in the very short window of time we have until attonements start dropping off. So say for example, you know some extreme damage will happen in about 15 seconds so you start applying attonement to the raid and have your Light's Wrath and penance ready to go the moment the damage hits. This will bring most of the raid up to a healthy percentage immediately after the damage happened.
Of course we can't heal like this throughout the entire fight because our mana would never be able to handle it so we have to be smart about when and where we want to spend the biggest chunk of our mana. But that's hopefully what will make discipline rewarding to play. Realising that your "cooldown" in the form of well placed attonements and a large damage nuke got the job done when it really mattered.
Bit of a wall of text but I hope you understand. Discipline isn't just half a healer and half a dps. We can be a full healer but at the cost of a lot of mana. I feel like the biggest "weakness" of discipline right now is that they're just not very fast at all. 40% is our only speed buff and it kind of sucks as the bridge boss made me realise when I was one of the only classes that couldn't make it to the end before the orb exploded and I HAD to use a warlock portal. And of course one of the main reasons I put discipline down as a wild card is that IF their tuning ends up the wrong way we could be either the king of healers (again) or an absolute no go on progression at all times. But that's a numbers game and we'll have to see, balancing both damage and healing at the same time I can imagine is just a very difficult thing to do.
Obviously numbers will change and opinions differ.
Keep in mind Im not saying she is an expert, but I like her raid guides, and it a timely discussion. I am still forming my own opinion and would love to hear peoples thoughts.
https://www.youtube.com/watch?v=R_sYbzlnhwk
I found this comment interesting in response to a question regarding Disc:
Random guy:
"You know that moment in progression where you start thinking about dropping a healer for a dps, or can't decide between sacrificing a dps for a 4th healer or vice versa? That is where Disc is meant to come in.
For Challenge Modes, Disc should be really strong in theory, but I'd rather not see it dominate or feel 'mandatory' - it's just when trying to speed run, the added damage should give it the edge against other healers.
The intentions of each spec, in regards to their design: (I'm ignoring numbers for the sake of distinction) Holy Priest is the pure healer, i.e, no niche, just the traditional healer with no real weaknesses, but no real strengths either; Resto Druid is the mobility king; Resto Shaman is the burst king; Holy Paladin has a melee niche and a few utility quirks, and MW is the triage spec, heals for everyone.
The only reason I mention this, is that Legion is meant to be about class fantasy and spec theme, so it would be a shame if they let it go to waste by slacking on the tuning side of things - especially with how many things they can actually use to tweak numbers now."
Proper Bird reply:
"I recognize that niche for discipline priests but as it is now and looking at pure possibilities in burst potential I don't think that's the only place for discipline.
Discipline can shine when there's large bursts of predictable damage so we can set up our attonement buffs accordingly and save perhaps light's wrath for it which has amazing HPS potential as it is. If we're just going for bosses where you need a bit of healing and a bit of dps disc simply will not cut it. At least for our guild it's generally just a choice in do we drop a healer or not. Very rarely do we end up in a situation where you will want just a bit more dps but still a bit of healing. Old mistweaver monk worked like this before they nerfed Chi Explosion and we actually used my monk in this way too, for a total of 2 fights 1 of which didn't really require it in the end anyway.
So if discipline is only viable in such situations we'll not be brought to many fights at all. But the truth is I don't think that's where our real strength lies. A good discipline priest will have to learn each fight even better than most other healers because we rely entirely on having our attonement set up well before the damage happens so we can cover the biggest amount of people in the very short window of time we have until attonements start dropping off. So say for example, you know some extreme damage will happen in about 15 seconds so you start applying attonement to the raid and have your Light's Wrath and penance ready to go the moment the damage hits. This will bring most of the raid up to a healthy percentage immediately after the damage happened.
Of course we can't heal like this throughout the entire fight because our mana would never be able to handle it so we have to be smart about when and where we want to spend the biggest chunk of our mana. But that's hopefully what will make discipline rewarding to play. Realising that your "cooldown" in the form of well placed attonements and a large damage nuke got the job done when it really mattered.
Bit of a wall of text but I hope you understand. Discipline isn't just half a healer and half a dps. We can be a full healer but at the cost of a lot of mana. I feel like the biggest "weakness" of discipline right now is that they're just not very fast at all. 40% is our only speed buff and it kind of sucks as the bridge boss made me realise when I was one of the only classes that couldn't make it to the end before the orb exploded and I HAD to use a warlock portal. And of course one of the main reasons I put discipline down as a wild card is that IF their tuning ends up the wrong way we could be either the king of healers (again) or an absolute no go on progression at all times. But that's a numbers game and we'll have to see, balancing both damage and healing at the same time I can imagine is just a very difficult thing to do.