I agree that it'll be interesting. As it stands, I don't see any reason to bring a holy paladin over a resto druid/shaman, but hopefully I'll feel differently at level 110 (funnily enough, a shaman's biggest weakness used to be spread out raids which now we're saddled with and they've overcome, plus they have good cooldowns). But it's not like we're alone in this boat, and IMO has more to do with Blizzard's new direction: moving away from providing synergy between classes. I can see a day on the horizon where it might make sense to just stack the top DPS, bring 15 mages, and that's a progression boss just because that's the top class DPS at the time. But that's just me heralding the end of time...Rainess wrote:It will be interesting to see how many top world guilds bring in a Holy Paladin for Legion progression. I think with the martyr style of healing with no mobility, and no good raid/tank CD's (beside devo) is going to hurt us in progression. Its almost a guarantee that a holy paladin will die casting Sac in a Legion progression fight. Who wants to waste a rez on that when there are better alternatives in heavy progression fights if your competing for world/Countries/Realm 1 first titles.
Me neither. Change is scary, just banking on the fact that it's been awhile since any class has been nonviable in progression raiding, and have faith that they will actively take steps to prevent it from happening again. The Sac nerf hurt us, the Mastery nerf hurt us, but we'll see how it all unfolds at level 110.Rainess wrote:I don't believe Holy Paladins are in a doom and gloom state like everyone on the forums makes us out to be. We are strong tank healers, and the numbers are there. We do need some TLC with our patched up tool kit. Everything I stated above will hurt paladins in top end raiding.
It's nice to have multiple holy paladins in a guild, so I don't have to talk to myself quite as much!